slickasebo.blogg.se

Ultimate unwrap pro
Ultimate unwrap pro













ultimate unwrap pro
  1. #Ultimate unwrap pro Pc#
  2. #Ultimate unwrap pro free#

Great, now you can repeat that if you have other parts of the model to toggle off, or select the rest of the model in the UV mapping panel and hit "Hide" on that as well so that we will have room for the next model. That part of the model is now gone from the 3D view. Now right click on the highlighted red part on the left and hit "delete" (depending on how many models you have loaded, it may take a few seconds). Note that you can add to a selection by holding "Maiusc" and draw another rectangle and removing from a selection by holding "Ctrl". Select the face from the UV mapping panel on the left and make sure that the part you want to “remove” is highlighted in red (as below). Let’s go back (ctrl+z or back arrow on the top, under "2D Tools"). Even if this is a lot necromantish, we don’t want that. Now you see that the two parts are overlapping to the point that it is indistinguishable who is who. I will use tmb_liche_priest_head_05 as it is the one with less stuff on it. Press “File” on the top left and then “Merge” and select the model you want. I will use here a liche priest head because I like beauty in all its declination. Let’s say I want to see how another head will look inside that hood. Now down to the real business of this guide, previewing the model mixing. That means that let’s say you see that your custom texture is somewhat wrong, or you want to change the colour of them, do it either in Gimp or Photoshop, save it, and UU3D will apply the changes without you having to reload the texture (in case it doesn't, simply reload the textures). The nice thing is that the textures are loaded dynamically in UU3D, as they are tied to the file name. (You can brighten up a bit everything in the properties tab on the material editor and by change the emissive to a white colour, but it does not work all the time and not for everything).

ultimate unwrap pro

This thing works with custom texture as well so you can load your own and preview the result (bear in mind that depending on the format you are saving your textures, the alpha channelled parts might shown in light blue).įrom the little experience I had with this, the textures are a bit darker than what you will see in the game, but it could also depend on your settings or other things. Ye! now you have the model you wanted, with the vanilla texture (don't worry about the transparency, it's not going to be visible in game).

ultimate unwrap pro

If you want you can load the specular into the specular and the normal map into the bump, but it’s barely significant (the specular don't always work and the normal map is difficult to notice). Then click on properties next to "diffuse", on the new panel click "change", and search and load the diffuse dds texture into the diffuse slot. Here you have something familiar: a panel with diffuse, specular, etc., first, click on the dropdown menu to the right of diffuse and choose "bitmap" instead of "none". It will open the material editor from which you have to go on the “Maps” tab. Open the "+" next to “Materials” and then doubleclick on "Mat0". On the right, you should have a panel with four groups: “Lights”, “Groups”, “Materials” and “Bones” (if not, activate it as before through “Window” → “Scene”).

ultimate unwrap pro

Now we will load the textures on the model: Now the result seems horrible but don’t jump to any conclusion yet. You need to click on “BE Edge” (to remove the coloured edges of the models) and “Tex Sm) to smooth the surface of the model (highlighted below the two boxes). This action will open a small window on the right with some abbreviations. First, let’s click on “Window” on the toolbar on the top and select “3D states” from the drop-down menu. This guide is available on google docs as well: LINK

#Ultimate unwrap pro Pc#

Moreover, it’s mostly intended for those who don’t have a powerful pc and don’t want to waste half an hour to check only a small change in their unit, then come back, change something, launch the game again, repeat.

#Ultimate unwrap pro free#

It’s not a substitute to any packfile operation and you won’t be mixing models for real (nor you can export them with the free demo). Second, this guide is intended to provide an alternative for viewing the models and to "preview" if the result of their mixing will be satisfactory for you. If you do not, I suggest you look at the “modding resource” section in the C&C discord, as it is a brilliant source of modding knowledge. Hi all, this guide will show you something I stumbled upon pretty casually, and, for this reason, it will have its flaws due to my poor knowledge of 3D models and 3D editors in general.įirst of all, this guide assumes you know some basics of modding and in particular the “trick” for making part of the textures invisible by alpha channelling.















Ultimate unwrap pro